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3.  Choose the block that is not present in Text to Speech extension.

                                (i)   speak ( )                                (ii)   translate ( ) to ( )

                                (iii)   set voice to ( )                       (iv)  set language to ( )

                     4.  Recognise the block which starts a script after receiving a specific message.


                                (i)   broadcast ( )                            (ii)   when video motion > ( )

                                (iii)   when ( ) key pressed                   (iv)   when I receive ( )


                  B.  Write ‘T’ for true and ‘F’ for false.

                     1.  The ‘set ( ) to ( )’ block hides the chosen variable from the screen.


                     2.  You can add the desired sound in your project from the Sound Library.


                     3.  The New Message name box is used to create a new message to broadcast.

                     4.  Changing the voice and language is not possible in Text to Speech extension.


                  C.  Fill in the blanks using the given hints:

                     1.   In Scratch you can create projects that feature                      sprites.      Hints
                                                                                                           Variables
                     2.    The                and                   blocks are found in the Events
                                                                                                           Broadcast
                         block category.                                                                     Talk

                     3.   The                 are like labeled boxes that store information your            Receive
                                                                                                            Multiple
                         program can use, change and display.

                     4.  The Text to Speech extension lets your sprite                     .


                  D.  Answer the following questions:

                     1.  Define the use of Broadcast and Receive blocks.








                     2.  What type of information can variables store?
















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